
    n@j_                    \    d Z ddlmZ ddlmZ ddlmZ ddlmZ dd
Z	ddddddddddZ
dS )un  Map agent activity → a :class:`PetState`.

This is the one place the "what is the agent doing right now?" → "which
animation row?" decision lives.  Each surface feeds it the signals it already
tracks:

- CLI    — ``KawaiiSpinner`` waiting/thinking state + tool outcomes.
- TUI    — gateway ``tool.start/complete`` + ``message.delta/complete`` events.
- Desktop — the ``$busy``/``$awaitingResponse``/tool-event nanostores
            (re-implemented in TS, but mirroring this priority order).

Keeping the priority order here (and documenting it) lets the TypeScript
mirror stay faithful without a second design.
    )annotations)Iterable)Any)PetStatetodosIterable[Any] | Nonereturnboolc                l    t          | pg           }|sdS ddt          fd|D                       S )u+  True iff there's ≥1 todo and every one is completed/cancelled.

    The "celebrate" beat (``JUMP``) fires when a plan finishes; this mirrors
    the TUI's ``isTodoDone`` so the trigger is defined once across surfaces.
    Accepts dicts (``{"status": ...}``) or objects with a ``status`` attr.
    Ftr   r	   c                x    t          | t                    r|                     d          nt          | dd           S )Nstatus)
isinstancedictgetgetattr)r   s    5/home/thesage/.hermes/hermes-agent/agent/pet/state.py_statusztodos_all_done.<locals>._status#   s2    ",Q"5"5UquuX71hPT;U;UU    c              3  2   K   | ]} |          d v V  dS ))	completed	cancelledN ).0r   r   s     r   	<genexpr>z!todos_all_done.<locals>.<genexpr>&   s1      GGAwwqzz77GGGGGGr   )r   r   r	   r   )listall)r   itemsr   s     @r   todos_all_doner      s`     "E uV V V V GGGGGGGGGGr   Fbusyawaiting_inputerror	celebratejust_completedtool_running	reasoningr!   r"   r#   r$   r%   r&   r'   r   c                    |rt           j        S |rt           j        S |rt           j        S |rt           j        S |rt           j        S |rt           j        S | rt           j        S t           j        S )uv  Resolve the animation state from coarse activity signals.

    Priority (highest first) — only one row can show at a time, so the most
    salient signal wins:

    1. ``error``          → ``FAILED``  (a tool/turn just failed)
    2. ``celebrate``      → ``JUMP``    (explicit success beat, e.g. todos done)
    3. ``just_completed`` → ``WAVE``    (turn finished cleanly / greeting)
    4. ``awaiting_input`` → ``WAITING`` (blocked on the user — a clarify/approval
       prompt is open; this outranks the in-flight signals below because the turn
       is paused on *you*, even though a tool is technically mid-call)
    5. ``tool_running``   → ``RUN``     (a tool is executing)
    6. ``reasoning``      → ``REVIEW``  (model is thinking / reading)
    7. ``busy``           → ``RUN``     (turn in flight, unspecified work)
    8. otherwise          → ``IDLE``
    )r   FAILEDJUMPWAVEWAITINGRUNREVIEWIDLEr    s          r   derive_pet_stater0   )   s}    4   } }   |  |=r   N)r   r   r	   r
   )r!   r
   r"   r
   r#   r
   r$   r
   r%   r
   r&   r
   r'   r
   r	   r   )__doc__
__future__r   collections.abcr   typingr   agent.pet.constantsr   r   r0   r   r   r   <module>r6      s     # " " " " " $ $ $ $ $ $       ( ( ( ( ( (H H H H&   ( ( ( ( ( ( ( (r   